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ara3d-webgl
Properties
direction
origin
Methods
applyMatrix4
- applyMatrix4(matrix4: Matrix4): Ray
-
Returns Ray
clone
- clone(): Ray
-
Returns Ray
copy
- copy(ray: Ray): Ray
-
Returns Ray
distanceSqToPoint
- distanceSqToPoint(point: THREE.Vector3): number
-
Returns number
distanceToPlane
- distanceToPlane(plane: Plane): number
-
Returns number
distanceToPoint
- distanceToPoint(point: THREE.Vector3): number
-
Returns number
equals
- equals(ray: Ray): boolean
-
Returns boolean
intersectsBox
- intersectsBox(box: Box3): boolean
-
Returns boolean
intersectsPlane
- intersectsPlane(plane: Plane): boolean
-
Returns boolean
intersectsSphere
- intersectsSphere(sphere: Sphere): boolean
-
Returns boolean
isIntersectionBox
- isIntersectionBox(b: any): any
-
Returns any
isIntersectionPlane
- isIntersectionPlane(p: any): any
-
Returns any
isIntersectionSphere
- isIntersectionSphere(s: any): any
-
Returns any
lookAt
- lookAt(v: THREE.Vector3): Ray
-
Returns Ray
recast
- recast(t: number): Ray
-
Returns Ray
Default
new THREE.Vector3( 0, 0, - 1 )