Creates a new WebGLArrayRenderTarget.
the width of the render target, in pixels.
the height of the render target, in pixels.
the depth/layer count of the render target.
Use texture.anisotropy instead.
The depth of the render target.
true
null
Use texture.format instead.
Use texture.generateMipmaps instead.
Readonly
isReadonly
isUse texture.magFilter instead.
Use texture.minFilter instead.
Use texture.offset instead.
Use texture.repeat instead.
Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.
0
false
true
The texture property is overwritten with an instance of DataArrayTexture.
Use texture.type instead.
Use texture.wrapS instead.
Use texture.wrapT instead.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Generated using TypeDoc
This type of render target represents an array of textures.