Class WebGLLights

Hierarchy

  • WebGLLights

Constructors

Properties

Methods

Constructors

Properties

state: {
    ambient: number[];
    directional: any[];
    directionalShadow: any[];
    directionalShadowMap: any[];
    directionalShadowMatrix: any[];
    hash: {
        directionalLength: number;
        hemiLength: number;
        numDirectionalShadows: number;
        numPointShadows: number;
        numSpotShadows: number;
        pointLength: number;
        rectAreaLength: number;
        spotLength: number;
    };
    hemi: any[];
    point: any[];
    pointShadow: any[];
    pointShadowMap: any[];
    pointShadowMatrix: any[];
    probe: any[];
    rectArea: any[];
    spot: any[];
    spotShadow: any[];
    spotShadowMap: any[];
    spotShadowMatrix: any[];
    version: number;
}

Type declaration

  • ambient: number[]
  • directional: any[]
  • directionalShadow: any[]
  • directionalShadowMap: any[]
  • directionalShadowMatrix: any[]
  • hash: {
        directionalLength: number;
        hemiLength: number;
        numDirectionalShadows: number;
        numPointShadows: number;
        numSpotShadows: number;
        pointLength: number;
        rectAreaLength: number;
        spotLength: number;
    }
    • directionalLength: number
    • hemiLength: number
    • numDirectionalShadows: number
    • numPointShadows: number
    • numSpotShadows: number
    • pointLength: number
    • rectAreaLength: number
    • spotLength: number
  • hemi: any[]
  • point: any[]
  • pointShadow: any[]
  • pointShadowMap: any[]
  • pointShadowMatrix: any[]
  • probe: any[]
  • rectArea: any[]
  • spot: any[]
  • spotShadow: any[]
  • spotShadowMap: any[]
  • spotShadowMatrix: any[]
  • version: number

Methods

  • Parameters

    • light: any

    Returns any

  • Parameters

    • lights: any

    Returns void

  • Parameters

    • lights: any
    • camera: any

    Returns void

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