state
state: {
ambient: number[];
directional: any[];
directionalShadow: any[];
directionalShadowMap: any[];
directionalShadowMatrix: any[];
hash: {
directionalLength: number;
hemiLength: number;
numDirectionalShadows: number;
numPointShadows: number;
numSpotShadows: number;
pointLength: number;
rectAreaLength: number;
spotLength: number;
};
hemi: any[];
point: any[];
pointShadow: any[];
pointShadowMap: any[];
pointShadowMatrix: any[];
probe: any[];
rectArea: any[];
spot: any[];
spotShadow: any[];
spotShadowMap: any[];
spotShadowMatrix: any[];
version: number;
}
Type declaration
-
ambient: number[]
-
directional: any[]
-
directionalShadow: any[]
-
directionalShadowMap: any[]
-
directionalShadowMatrix: any[]
-
hash: {
directionalLength: number;
hemiLength: number;
numDirectionalShadows: number;
numPointShadows: number;
numSpotShadows: number;
pointLength: number;
rectAreaLength: number;
spotLength: number;
}
-
directionalLength: number
-
hemiLength: number
-
numDirectionalShadows: number
-
numPointShadows: number
-
numSpotShadows: number
-
pointLength: number
-
rectAreaLength: number
-
spotLength: number
-
hemi: any[]
-
point: any[]
-
pointShadow: any[]
-
pointShadowMap: any[]
-
pointShadowMatrix: any[]
-
probe: any[]
-
rectArea: any[]
-
spot: any[]
-
spotShadow: any[]
-
spotShadowMap: any[]
-
spotShadowMatrix: any[]
-
version: number