Add an instanced mesh to the Scene and recomputes fields as needed.
param mesh Is expected to have:
userData.instances = number[] (indices of the g3d instances that went into creating the mesh)
userData.boxes = THREE.Box3[] (bounding box of each instance)
Returns the THREE.Mesh in which this instance is represented along with index
For merged mesh, index refers to submesh index
For instanced mesh, index refers to instance index.
A Scene regroups many Meshes It tracks the global bounding box as Meshes are added It keeps a map from instance indices to Meshes and vice versa