Axes gizmo with user interaction. It draws on its own canvas.

Hierarchy

  • GizmoAxes

Constructors

Properties

axes: Axis[]
camera: Camera
canvas: HTMLCanvasElement
center: THREE.Vector3
context: CanvasRenderingContext2D
dragLast: THREE.Vector2
dragStart: THREE.Vector2
invRotMat: Matrix4 = ...
isDragSignificant: boolean
isDragging: boolean
options: GizmoOptions
pointer: THREE.Vector3
rect: DOMRect
selectedAxis: Axis

Methods

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