Interface MeshPhongMaterialParameters

Hierarchy

Properties

alphaMap?: Texture
alphaTest?: number
alphaToCoverage?: boolean
aoMap?: Texture
aoMapIntensity?: number
blendDstAlpha?: number
blendEquation?: BlendingEquation
blendEquationAlpha?: number
blendSrcAlpha?: number
blending?: Blending
bumpMap?: Texture
bumpScale?: number
clipIntersection?: boolean
clipShadows?: boolean
clippingPlanes?: Plane[]

geometry color in hexadecimal. Default is 0xffffff.

colorWrite?: boolean
combine?: Combine
defines?: any
depthFunc?: DepthModes
depthTest?: boolean
depthWrite?: boolean
displacementBias?: number
displacementMap?: Texture
displacementScale?: number
dithering?: boolean
emissiveIntensity?: number
emissiveMap?: Texture
envMap?: Texture
flatShading?: boolean
fog?: boolean
format?: PixelFormat
lightMap?: Texture
lightMapIntensity?: number
map?: Texture
name?: string
normalMap?: Texture
normalMapType?: NormalMapTypes
normalScale?: THREE.Vector2
opacity?: number
polygonOffset?: boolean
polygonOffsetFactor?: number
polygonOffsetUnits?: number
precision?: "highp" | "mediump" | "lowp"
premultipliedAlpha?: boolean
reflectivity?: number
refractionRatio?: number
shadowSide?: Side
shininess?: number
side?: Side
specularMap?: Texture
stencilFail?: StencilOp
stencilFunc?: StencilFunc
stencilFuncMask?: number
stencilRef?: number
stencilWrite?: boolean
stencilWriteMask?: number
stencilZFail?: StencilOp
stencilZPass?: StencilOp
toneMapped?: boolean
transparent?: boolean
userData?: any
vertexColors?: boolean
visible?: boolean
wireframe?: boolean
wireframeLinecap?: string
wireframeLinejoin?: string
wireframeLinewidth?: number

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