Interface WebGLRenderTargetOptions

Hierarchy

  • WebGLRenderTargetOptions

Properties

anisotropy?: number
depthBuffer?: boolean
depthTexture?: DepthTexture
format?: number
generateMipmaps?: boolean
magFilter?: TextureFilter
minFilter?: TextureFilter
samples?: number

Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.

Default

0

stencilBuffer?: boolean
wrapS?: Wrapping
wrapT?: Wrapping

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