Class WebGLMultisampleRenderTarget

Deprecated

THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.

Hierarchy

Constructors

Properties

anisotropy: any

Deprecated

Use texture.anisotropy instead.

depth: number
depthBuffer: boolean

Default

true

depthTexture: DepthTexture

Default

null

format: any

Deprecated

Use texture.format instead.

generateMipmaps: any

Deprecated

Use texture.generateMipmaps instead.

height: number
isWebGLRenderTarget: true
magFilter: any

Deprecated

Use texture.magFilter instead.

minFilter: any

Deprecated

Use texture.minFilter instead.

offset: any

Deprecated

Use texture.offset instead.

repeat: any

Deprecated

Use texture.repeat instead.

samples: number

Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.

Default

0

scissor: THREE.Vector4
scissorTest: boolean

Default

false

stencilBuffer: boolean

Default

true

texture: Texture
type: any

Deprecated

Use texture.type instead.

viewport: THREE.Vector4
width: number
wrapS: any

Deprecated

Use texture.wrapS instead.

wrapT: any

Deprecated

Use texture.wrapT instead.

Methods

  • Fire an event type.

    Parameters

    Returns void

  • Returns void

  • Parameters

    • width: number
    • height: number
    • Optional depth: number

    Returns void

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