Optional
options: WebGLRenderTargetOptionsUse texture.anisotropy instead.
true
null
Use texture.format instead.
Use texture.generateMipmaps instead.
Readonly
isUse texture.magFilter instead.
Use texture.minFilter instead.
Use texture.offset instead.
Use texture.repeat instead.
Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.
0
false
true
Use texture.type instead.
Use texture.wrapS instead.
Use texture.wrapT instead.
Adds a listener to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
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Deprecated
THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.