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ara3d-webgl
Uniforms
Lib
: { aomap
: { aoMap
: IUniform; aoMapIntensity
: IUniform; }; bumpmap
: { bumpMap
: IUniform; bumpScale
: IUniform; }; common
: { alphaMap
: IUniform; diffuse
: IUniform; map
: IUniform; opacity
: IUniform; uv2Transform
: IUniform; uvTransform
: IUniform; }; displacementmap
: { displacementBias
: IUniform; displacementMap
: IUniform; displacementScale
: IUniform; }; emissivemap
: { emissiveMap
: IUniform; }; envmap
: { envMap
: IUniform; flipEnvMap
: IUniform; maxMipLevel
: IUniform; reflectivity
: IUniform; refractionRatio
: IUniform; }; fog
: { fogColor
: IUniform; fogDensity
: IUniform; fogFar
: IUniform; fogNear
: IUniform; }; gradientmap
: { gradientMap
: IUniform; }; lightmap
: { lightMap
: IUniform; lightMapIntensity
: IUniform; }; lights
: { ambientLightColor
: IUniform; directionalLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {}; }; value
: any[]; }; directionalLights
: { properties
: { color
: {}; direction
: {}; }; value
: any[]; }; directionalShadowMap
: IUniform; directionalShadowMatrix
: IUniform; hemisphereLights
: { properties
: { direction
: {}; groundColor
: {}; skycolor
: {}; }; value
: any[]; }; pointLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {}; }; value
: any[]; }; pointLights
: { properties
: { color
: {}; decay
: {}; distance
: {}; position
: {}; }; value
: any[]; }; pointShadowMap
: IUniform; pointShadowMatrix
: IUniform; rectAreaLights
: { properties
: { color
: {}; height
: {}; position
: {}; width
: {}; }; value
: any[]; }; spotLightShadows
: { properties
: { shadowBias
: {}; shadowMapSize
: {}; shadowNormalBias
: {}; shadowRadius
: {}; }; value
: any[]; }; spotLights
: { properties
: { color
: {}; coneCos
: {}; decay
: {}; direction
: {}; distance
: {}; penumbraCos
: {}; position
: {}; }; value
: any[]; }; spotShadowMap
: IUniform; spotShadowMatrix
: IUniform; }; metalnessmap
: { metalnessMap
: IUniform; }; normalmap
: { normalMap
: IUniform; normalScale
: IUniform; }; points
: { diffuse
: IUniform; map
: IUniform; opacity
: IUniform; scale
: IUniform; size
: IUniform; uvTransform
: IUniform; }; roughnessmap
: { roughnessMap
: IUniform; }; specularmap
: { specularMap
: IUniform; }; }
Type declaration
-
aomap: {
aoMap: IUniform;
aoMapIntensity: IUniform;
}
-
bumpmap: {
bumpMap: IUniform;
bumpScale: IUniform;
}
-
-
displacementmap: {
displacementBias: IUniform;
displacementMap: IUniform;
displacementScale: IUniform;
}
-
emissivemap: {
emissiveMap: IUniform;
}
-
envmap: {
envMap: IUniform;
flipEnvMap: IUniform;
maxMipLevel: IUniform;
reflectivity: IUniform;
refractionRatio: IUniform;
}
-
-
gradientmap: {
gradientMap: IUniform;
}
-
lightmap: {
lightMap: IUniform;
lightMapIntensity: IUniform;
}
-
lights: {
ambientLightColor: IUniform;
directionalLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
};
directionalLights: {
properties: {
color: {};
direction: {};
};
value: any[];
};
directionalShadowMap: IUniform;
directionalShadowMatrix: IUniform;
hemisphereLights: {
properties: {
direction: {};
groundColor: {};
skycolor: {};
};
value: any[];
};
pointLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
};
pointLights: {
properties: {
color: {};
decay: {};
distance: {};
position: {};
};
value: any[];
};
pointShadowMap: IUniform;
pointShadowMatrix: IUniform;
rectAreaLights: {
properties: {
color: {};
height: {};
position: {};
width: {};
};
value: any[];
};
spotLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
};
spotLights: {
properties: {
color: {};
coneCos: {};
decay: {};
direction: {};
distance: {};
penumbraCos: {};
position: {};
};
value: any[];
};
spotShadowMap: IUniform;
spotShadowMatrix: IUniform;
}
-
ambientLightColor: IUniform
-
directionalLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
}
-
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
}
-
shadowBias: {}
-
shadowMapSize: {}
-
shadowNormalBias: {}
-
shadowRadius: {}
-
value: any[]
-
directionalLights: {
properties: {
color: {};
direction: {};
};
value: any[];
}
-
properties: {
color: {};
direction: {};
}
-
value: any[]
-
directionalShadowMap: IUniform
-
directionalShadowMatrix: IUniform
-
hemisphereLights: {
properties: {
direction: {};
groundColor: {};
skycolor: {};
};
value: any[];
}
-
properties: {
direction: {};
groundColor: {};
skycolor: {};
}
-
direction: {}
-
groundColor: {}
-
skycolor: {}
-
value: any[]
-
pointLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
}
-
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
}
-
shadowBias: {}
-
shadowMapSize: {}
-
shadowNormalBias: {}
-
shadowRadius: {}
-
value: any[]
-
pointLights: {
properties: {
color: {};
decay: {};
distance: {};
position: {};
};
value: any[];
}
-
properties: {
color: {};
decay: {};
distance: {};
position: {};
}
-
color: {}
-
decay: {}
-
distance: {}
-
position: {}
-
value: any[]
-
-
pointShadowMatrix: IUniform
-
rectAreaLights: {
properties: {
color: {};
height: {};
position: {};
width: {};
};
value: any[];
}
-
properties: {
color: {};
height: {};
position: {};
width: {};
}
-
color: {}
-
height: {}
-
position: {}
-
width: {}
-
value: any[]
-
spotLightShadows: {
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
};
value: any[];
}
-
properties: {
shadowBias: {};
shadowMapSize: {};
shadowNormalBias: {};
shadowRadius: {};
}
-
shadowBias: {}
-
shadowMapSize: {}
-
shadowNormalBias: {}
-
shadowRadius: {}
-
value: any[]
-
spotLights: {
properties: {
color: {};
coneCos: {};
decay: {};
direction: {};
distance: {};
penumbraCos: {};
position: {};
};
value: any[];
}
-
properties: {
color: {};
coneCos: {};
decay: {};
direction: {};
distance: {};
penumbraCos: {};
position: {};
}
-
color: {}
-
coneCos: {}
-
decay: {}
-
direction: {}
-
distance: {}
-
penumbraCos: {}
-
position: {}
-
value: any[]
-
-
spotShadowMatrix: IUniform
-
metalnessmap: {
metalnessMap: IUniform;
}
-
normalmap: {
normalMap: IUniform;
normalScale: IUniform;
}
-
-
roughnessmap: {
roughnessMap: IUniform;
}
-
specularmap: {
specularMap: IUniform;
}